/////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// Tencent is pleased to support the open source community by making behaviac available.
//
// Copyright (C) 2015 THL A29 Limited, a Tencent company. All rights reserved.
//
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except in compliance with
// the License. You may obtain a copy of the License at http://opensource.org/licenses/BSD-3-Clause
//
// Unless required by applicable law or agreed to in writing, software distributed under the License is
// distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////

#include "behaviac/base/base.h"
#include "behaviac/behaviortree/nodes/decorators/decoratorlog.h"

namespace behaviac
{
	DecoratorLog::DecoratorLog()
	{}

	DecoratorLog::~DecoratorLog()
	{}

	void DecoratorLog::load(int version, const char* agentType, const properties_t& properties)
	{
		super::load(version, agentType, properties);

		for (propertie_const_iterator_t it = properties.begin(); it != properties.end(); ++it)
		{
			const property_t& p = (*it);

			if (strcmp(p.name, "Log") == 0)
			{
				this->m_message = p.value;
			}
		}
	}

	bool DecoratorLog::IsValid(Agent* pAgent, BehaviorTask* pTask) const
	{
		if (!DecoratorLog::DynamicCast(pTask->GetNode()))
		{
			return false;
		}
	
		return super::IsValid(pAgent, pTask);
	}

	BehaviorTask* DecoratorLog::createTask() const
	{
		DecoratorLogTask* pTask = BEHAVIAC_NEW DecoratorLogTask();

		return pTask;
	}

	void DecoratorLogTask::copyto(BehaviorTask* target) const
	{
		super::copyto(target);
	}

	void DecoratorLogTask::save(ISerializableNode* node) const
	{
		super::save(node);
	}

	void DecoratorLogTask::load(ISerializableNode* node)
	{
		super::load(node);
	}

	EBTStatus DecoratorLogTask::decorate(EBTStatus status)
	{
		BEHAVIAC_ASSERT(DecoratorLog::DynamicCast(this->GetNode()));
		const DecoratorLog* pDecoratorLogNode = (const DecoratorLog*)(this->GetNode());
		BEHAVIAC_LOGINFO("DecoratorLogTask:%s\n", pDecoratorLogNode->m_message.c_str());

		return status;
	}

}//namespace behaviac